Just a quick assignment I was working on earlier in the year. Made a character in maya for 11,000 tris and used no sculpting techniques, just relyed on hand painted textures
Just finished a school assignment. Modular building with a real building as reference. To be used in a fictional racing game for Xbox360 and PS3. First try on ambient oclusion and cubemap.
Mad Scientist Lab I am working on as an assignment for my Materials & Lighting course. Still in the process in modeling everything so haven't done anything else.
WIP for a creature assignment. I'm in my final year of my 3 year Advanced Diploma in Game Development. Thread is here http://www.polycount.com/forum/showthread.php?t=127384
Some awesome work on here as always <3 An update with some work I did on a realtime model for a Uni assignment :3 The Sculpt with the texture applied :- The realtime views/wires/maps :-
And a dialogue test with the Moom Rig, done for a class assignment: http://baldmessiah.blogspot.com/2013/11/gods-and-monsters.html [ame="http://www.youtube.com/watch?v=T80nRjvzEnU"]Moom Dialogue - YouTube[/ame]
So the thing is that I'm revisiting an assignment from first year of game dev school. I want my exam (haven't had any use for it until now :P) The assignment is to animate a character in an environment that is modular and it needs be shown in a game engine. I eventually managed to get it into UDK with "good" results and…