Worked on a stylized monster skull tonight, some references from here but mostly anatomical nonsense. Also my first time working with Zbrush's best preview render.
Really really cool did you paint the blue light on the skull on a separate layer and animated it? and did you split the background (space), chamber and character in separate layer to make the blur work that well?
Okay, so I finished up my little skull chest project. Fixed up some modeling and had to remodel, rebake, retexture probably about 4-5 times... ugh. Anyways, creative critiques very much welcome. And if none, I'm off to the contest.
This is the first time I've ever made a model bigger than 2k tris, and pretty much the first time I've sculpted. Some nasty seam issues and the texture is placeholder, but a really fun learning experience! Its a Kaiju skull from Pacific Rim. [SKETCHFAB]775773a958254956890ff08a8a761aa5[/SKETCHFAB]
"Little" thing I was working on these last days : I wanted to have a good look on this skeleton, I didn't expected to go so high on the polycount. This one is made of 30K triangles. The retopo was the worst part to do. Damn, that was very long ! Skull : Diffuse 1024, Normal 512 Body : Diffuse/Normal 2048.
Wow, I go away for a day and already another page full of amazing art, nice work everyone! Calling the HP done, its not amazing but I've not used Zbrush in a long time :( (ignore the fact some sections are duplicated and not flipped... I forgot to do it :X the skull lacks teeth but they are in a seperate file for now :) )
This is my final modelling class with my students, I decided to make a Master Class called Creating assets for video-games, I started out by blocking the figure to a nice volume/space for Unity 3D, later on I sculpted the main parts of the chest in Zbrush such as the wooden planks or the skull and finally baking the…
It's looking good. I think your forearms need another once over, you're missing some major land marks there. Your pose is very static for someone whom appears to be leaning forward. Your belly button is up too far on the abdomen. You should break your symmetry on the chest as well. Veins on the bicep are HUGE! Tone the…
@ duncan: cool work. Though he really needs some kind of zombie expression on his face in case you are taking it further. Great work! I recently did a spaceship concept. It really needs some coloring. Maybe tomorrow. Edit: My testbake for a skull-pillar based on a darksiders2 concpet just finished! Taken from maya viewport…