Maybe i'll finally finish something for real :O. I've never gotten this far with any of my models before. This is 890 Tris and was thought of for a TPS game! So i decided to go easier. 1. HP 2. LP 3. UV 4. xNormal (bake TP and AO) 5. Handplane 6. Texture phase. Learned alot doing this (Well it's not finished, im not able…
Hey ya there you talented mofos! Here's a cross post from the thread I created on this scene: http://www.polycount.com/forum/showthread.php?p=1903420#post1903420 This scene started as a brain fart, following Snefer's DVD on eat3d, but I kept working on it for a few more weeks. Thanks a lot! Can't wait to get started on…
No where near as good as what all of you guys post, but here goes. Short Intro: I'm actually a graduate Architect (Part 1) so come at this from a different angle. I'm looking at becoming specialized in ArchViz, so learning to model is key too that, I primarily worked in SketchUp before taking the jump to 3DS max about 2-3…
Just putting up a piece I started yesterday. I am digging it so far so I think I will continue with it. If anyone sees anything that looks off or has some suggestions, I am all ears! Comic Sans used to piss off a friend :) Inspiration comes from Paul Richards (AutoDestruct) hopefully that is showing through so far. I also…
As you asked for some design critique, here are my two cents: Personally I think the design is pretty weak for various reasons: 1. Without further explanations I would have no idea what I'm looking at. The general form seems to suggest a kind of spacecraft or hovercraft. But I barely can tell which parts of the vehicle…
@r4ptur3 & Jeff Parrott - Thanks for the kind words guys @nimlot26 - Glad you like the piece overall. I'll try to breakdown a bit of what into the decisions I made You hit the nail on head right there. I went high with both the polycount and texture rez because I wanted a really nice beauty shot render. The thing that…