You could always assign those other parts to a layer and switch the layer to Reference. This would prevent any interaction with the object but still have it visible in the scene.
Hey lloyd, Im from a 3dsmax and Cinema4d background, Im just trying to find the fastest workflow in maya. I dont want to be wasting time going in and out of settings/menus if I can so any common worflows/hotkeys/shortcuts to do the stuff Ive listed is what Im looking for. Hey Bal can you explain how grouping objects helps…
I'm guessing you're coming from Max? In Maya people use groups alot more, usually you want to organise your scenes with lots of groups, which makes the outliner quite useful. Ctrl-g (create group from selected objects) p (parent objects to last selected object/group) and shift-p (ungroup selected objects) are all your…
seems like the default extract poly tool in maya doesnt extract to a new object or give you the option to delete faces or give you your new object selected as soon as you detach it. All of this needs to be fixed so I finally found this tool…
Occasionally accidental "activation" of other models happens to me but it's stored in undo history so a simple Z stroke to undo keeps my work flow going mostly uninterrupted. If none of the things already suggested help your problem, it might be something you'll just end up having to work around. *shrug* I personally use…
yeah but this is a constant issue with every model I ever work on so I cant go setting up layers for everything. basically the right click mode select radial menu doesnt work a lot of the time because there are models obscuring the actual model I have already selected. same problem when editing an objects verts etc and…
The default Extract Faces command does split those faces into a separate mesh, it just puts the resulting faces into component mode right off the bat with a manipulator function similar to the "Transform Component" tool. After running an Extract, just tap F8 to get back to object mode. It's clunky, but works :)
hey thanks haiddasalami unfortunately that script just seems to go between isolated and normal mode which just hides everything and shows everything and doesnt actually isolate my currently selected object? still its pretty cool cause I have bound that script to "i" so i use shift+i to isolate and "i" to unisolate.
Hey, I feel your pain! for the rotate/scale multiple objects, The only way ive forund and the only way people who like maya have told me is the group/ungroup option, its slow! i hate it too. Also in maya you get alot of extra scene guff so check the outliner after doing stuff like this because you might have some extra…