I've got a fresh new version for you guys! 2.3! This one is very very close to what you will see in engine, if not exact(hopefully no silly bugs) :P What's new in version 2.3 -Changes: Specular and diffuse calculation combined -Changes: Removed "Custom Fresnel Ranges" for specular and rim terms -Changes: Reworked "Fresnel…
Cheers Shriker, thanks for the info! Hey Ethohe, I can't really say per se about Maya and why these issues are coming to light (pun intended), but I'll try my best to answer them. -This is a weird one indeed, hopefully Drew can fill you in, but I think we decided to go with a light-requirement (EI: You need at least 1…