Hey guys! I went ahead and worked with Ace-Angel, and I rewrote the shader from scratch. That being said, we're going to call this version 2.0 since it's a complete overhaul. Download! https://dl.dropbox.com/u/8510078/Dota2/Dota2Hero_Shader_2.0.rar Changes in Version 2.0 -Shader is now completely written from scratch!…
I'm not sure what is causing this, generally it's a texture issue, either it's saved in a lossy format or something like that, or the shader it having issues in working with the given texture properly. Any information you can give us on your end? I could speculate it's a Max/Maya limitation to display the texture with…
I've got a fresh new version for you guys! 2.3! This one is very very close to what you will see in engine, if not exact(hopefully no silly bugs) :P What's new in version 2.3 -Changes: Specular and diffuse calculation combined -Changes: Removed "Custom Fresnel Ranges" for specular and rim terms -Changes: Reworked "Fresnel…
Version 2.2 don´t work on Max C:\Programas\Autodesk\Max2013\3ds Max 2013\maps\fx\memory(462,18): warning X3206: implicit truncation of vector type C:\Programas\Autodesk\Max2013\3ds Max 2013\maps\fx\memory(463,19): warning X3206: implicit truncation of vector type C:\Programas\Autodesk\Max2013\3ds Max…
Cheers Shriker, thanks for the info! Hey Ethohe, I can't really say per se about Maya and why these issues are coming to light (pun intended), but I'll try my best to answer them. -This is a weird one indeed, hopefully Drew can fill you in, but I think we decided to go with a light-requirement (EI: You need at least 1…