Hi, I'm new to working with shaders in max and could use a little help. I'm trying to follow Andrew Smiths DOTA2 workshop tutorial and have hit a snag. when I try and down load the fx shader file for max, all I get is a new window with some code. is that normal? do I need to save that code and copy it in max someplace?
There it goes! Everything one might need to understand the shader is available in the file. Please go ahead and try it! Currently confirmed working for 3DS Max and Maya 2009+ Features: -Half-Lambert Diffuse Term with controllable Falloff! -Additive Rimlighting for make your models pop! -Phong Specular,…
Hey guys! I went ahead and worked with Ace-Angel, and I rewrote the shader from scratch. That being said, we're going to call this version 2.0 since it's a complete overhaul. Download! https://dl.dropbox.com/u/8510078/Dota2/Dota2Hero_Shader_2.0.rar Changes in Version 2.0 -Shader is now completely written from scratch!…
Hi Was getting into Dota2 modding and found this shader and it is f**king amazing! Thank you so much for making it. Just wanted to help in my own way and made a sample project setting up skeleton king in Maya. Took me a while to figure it out and thought for future maya users it could be useful.…
@ Ace. Ya I'm working with 32bit tga's. I'm using tga files that I know work for submitting in dota2. It's just the I can't seem to get the transparency to work in my Maya view port with this cgfx Hero Shader. I have tried it with Skeleton King's default cloak textures too and I still didn't have any luck. Would it be at…
Hi, thanks for this shader. I want to create stuff for Dota2 but I can't make it work in my Maya 2012 (I've checked in 2013 too, same results). Maybe it's because I'm a totally noob in 3D stuff, but all I can get is a green mesh: I'm pretty sure I'm doing something wrong. Also, I'm working on a Mac, and my graphic card is…
Here's what Im seeing using HLSL in maya..Error trying to create effect C:/Users/Autarkis/Desktop/DOTA2_Hero_Shader/DOTA2_Hero_Shader_Maya.cgfx: C:\Users\Autarkis\Desktop\DOTA2_Hero_Shader\DOTA2_Hero_Shader_Maya.cgfx(505,9): warning X3206: implicit truncation of vector…
I'll upload a separate folder with examples in it, download that and check it out (I hope Valve is OK with that, I'll use one of the more 'older' models like Sven). And thanks! I'll add the info in the Readme about Maya 2008! Aaaah frack it, I guess I'll put in Enable/Disable option then, cheers! Yep, that's heavy code…
Anything you need as far as specifics I'd need to be guided cause I have no clue what to supply to prevent these issues. Format is .tga all maps accounted for same result. ^Yes It's the shadowing and the display inside of the 3dsmax2011x64 viewport, I thought it might be my settings and I guess I just don't know how to set…
Cheers Shriker, thanks for the info! Hey Ethohe, I can't really say per se about Maya and why these issues are coming to light (pun intended), but I'll try my best to answer them. -This is a weird one indeed, hopefully Drew can fill you in, but I think we decided to go with a light-requirement (EI: You need at least 1…