Also, I wanted to reiterate that maya users will get the best results if they use our included plugins for passing the lowpoly to the tool (or fully triangulate your meshes). There is no way to pass triangle direction for a quad out of maya with fbx. If the final tangent space is unreal, unity, 3dsmax, or source it is…
It looks like this is related to an issue with the model (might be fbx related). Could you email the maya file along with object space bake for me to look at? alecmoody@gmail.com
Funshark, Yeah, that conversion is coming. rahulcamma- can you email me your maya scene along with your object space map and the h3d file that is causing the error? alecmoody@gmail.com
note sure if this is the right place to request this feature, but is it possible to get launch parameters, or a XML file that can control handplane. I would like to build a script allowing me to do handplane bakes from with in maya.
Aye that fixed nothing popping up! Downloaded the newest version of the FBX plugin (FBX 2013.3 Maya 2011 64-bit) for Maya and now things showed up. However they seem to have artifacts here and there :/ My test models UV-layout might now be the best at the moment, might need to replan them or get a better test model. Those…