Hello, i modeled a car some time ago. Now i am trying to bake down the normal map to the lowpoly but run into several problems. My software pipeline is Cinema4d (Model/UV), Substance Painter (Baking), Unity (Target). I already got decent results with other models ( i am not sure if my workflow is completeley synced because…
Usually anime characters use custom normals modeled into the character to control shading. Tiny details might need normal maps to really pop, but not everywhere.
I'm sorry, maybe I just weren't clear enough. What I meant was that if I physically split the edges or use smoothing groups together with a cage (for both the physically split and smoothing group model) the result will be the same. In this scenario the cage was created before the edgesplit modifier is applied (which splits…
So... I've been wondering. When baking hard surfaced models, I can either put UV seams on hard edges, or just bevel those edges instead. (Which will result in more geo). But when I'm dealing with low poly assets, sometimes I just cant afford all those bevels, So I end up with a crazy amount of UV seams, which render my…
Goal: Smooth edges on a low poly cube using a normal map. Very simple. Blender * Modeled and Unwrapped (High and Low poly. Both smooth shading) * Exported as .fbx (also tried .obj) (including normals) Xnormal * Loaded UnityTangentSpace calculator * Baked Normals (in both averaged and "use exported normals") Unity3d * See…
So, I imported the test I did in Maya previously and applied the map generated in xNormals in Modo at work and I still got the issue. I then tried to view the exact same model with the same map in Marmoset and it is showing the model just fine. So I guess this is some sort of display issue in Modo's viewport. @Bek Trying…
Hey Wirrexx: I'm not sure if you've read this thread but you should have a look: http://www.polycount.com/forum/showthread.php?t=81154 I think it will help with some of the wavy edge issues you're getting there. This post here specifically: http://www.polycount.com/forum/showpost.php?p=1288654&postcount=9 As it goes over…