I'm sorry, maybe I just weren't clear enough. What I meant was that if I physically split the edges or use smoothing groups together with a cage (for both the physically split and smoothing group model) the result will be the same. In this scenario the cage was created before the edgesplit modifier is applied (which splits…
To get an "averged projection mesh" in Xnormal, you will be using a cage, either exported from your 3d app(In max you can set up a projection modifier and then export as SBM with your cage) or by creating a cage in Xnormal's 3d viewer. So you don't need to use those settings, as the cage overides it. Yeah for modular stuff…
"To get an "averged projection mesh" in Xnormal, you will be using a cage, either exported from your 3d app(In max you can set up a projection modifier and then export as SBM with your cage) or by creating a cage in Xnormal's 3d viewer. So you don't need to use those settings, as the cage overides it." In Maya I set my…
Short blanket statements without understanding the theory behind them is always a bad idea. Its why we have people posting "Just use 1 SG" in response to other users bake problems, often to the detriment of the user seeking help(IE: with a non synced system its terrible advice). Or "Always use quads" Or "Never use…
Of interest to most who will read this thread, I wrote an extensive tutorial that covers this topic and many other common baking issues. It's geared towards baking in Toolbag, but most of the Basics and Best Results sections apply universally. Check it out on the Marmoset site:…