I don't think that's exactly it. The vertices are always split along UV borders, Mat ID changes, SG changes in any engine - that's true. But the split of the vertices does not automatically imply that the vertex normals should change their direction. Hence my question. In my original post I showed in the picture that, for…
not at all! at the end of the day, every process has some positives and some negatives. for example, i would avoid exploded baking at the cost of couple more hours to have a more realistic AO bake. if i have to do couple minutes of manual cleanup, so be it. i want a better end result AO. you mention the brink guns, but i…