@ hamzaa Yep, all welded and collapsed. Thanks for the suggestions! But, I think I realized the problem. A lot of the mesh and UVs are mirrored, but some of the mesh verts seem to have been nudged asymmetrically since I collapsed the Symmetry modifier - I guess I must have accidentally touched them while UVing and didn't…
@toolpaddz: Thanks! Yeah, I'm planning to make it game res. @Oniram: Thank you! I adjusted some edge loops but I'm sure there are tons more that need to be loosened. I need to come up with a good way to make sure I don't get them too tight when I'm working on an isolated selection. I'll do my best to fix the tight ones as…