Is the string bow parented to the main bow bone? If so the scale and length on bones is locked by default. By moving a child you are attempting to change the length of the bone (that isn't actually visually represented in the scene, but because they where linked, the distance was locked). A bone is just 2 points in space,…
Gotcha, thanks for the clarification. I kept thinking in the back of my mind, the rig created in this example: http://vimeo.com/29973835 But you're right, it looks like he is using wire parameters as well as HI solvers. Edit: I see your point about the reaction manager boondoggle and the need to animate this regardless, so…
Thanks a lot for the response and the great insights. This is really helpful to better understanding the different caveats of how to do this. Re your comments on link vs position constraints-- being still a beginner, I am a little unclear on the nomenclature and was simply parroting the language you were using, but thank…
This rig is an overly complicated pile of crap. It's what happens when someone wants to learn a few techniques and I overly complicate a project they where already working on so they have a frame of reference. No one is going to make a rig like that, its only good as an example of how to use HI solvers and look at…