Hi Martin, really awesome tool you made I'm using it all the time now! However I have some performance problems with version 2.1. When working with complex meshes selecting shells causes maya to freeze for 5-10 seconds, when switching to default UV editor this lag disappears, version 2.0.10 works fine as well. I'm not sure…
NSUV v2.1.3 has been released. Changelist: -Bug: Delete UVs, Cut UVs, Split UVs, Sew UVs and Move and Sew UVs no longer fail on multi-mesh selections. -Bug: Legacy Unfold no longer fails on multi-mesh selections. -Bug: The unfolding speed of Unfold U/V -only has been fixed. -Bug: Pre-scaling UV's (Unfold UV's) has been…
Hey Malcolm. Yes you can do this with environment variables! Go to C:/Users/ YOUR USER /Documents/maya/ VERSION / Edit the Maya.env file there. If there is none, create a new text file that you name Maya.env Inside this file we will setup paths like this: MAYA_SCRIPT_PATH = %MAYA_APP_DIR%\2017\prefs\MAYA_MODULE_PATH =…
I am not sure if this is a bug but i can reproduce this... I have two (or more) separate meshes and they are unwrapped with nightshade. The objects are very different size. After unwrapping i want to combine the UVs so i can use one texture map for more than one object. When i select all UVs of objects and select LAYOUT…
Note: If you are using Nightshade UV Editor at work it would be interesting to hear what studio you are working for! :) :: ABOUT :: Nightshade UV Editor extends the Maya's UV Texture Editor with tools, scripts and a UI that greatly speed up the time it takes doing UV work. :: VIDEO ::…
Hello guys, First of all, I would like to thank Martin (DEADLY NIGHTSHADE) for his incredible work on Nightshade UV Editor. It really makes UV Mapping in Maya a lot more convenient. In past month I was lurking around and had a thought: the only thing I really miss in regard to NSUV is the ability to set up some hotkeys for…