awesome! I guess the downside is that assets arent really reuseable? so every time you want to add a house it has to be a new model with a new hand painted texture?
Waw, this was already amazing but seeing it move in the vid just blew my mind! awesome work and really inspiring! defenetly gonna try this out myself sometime in the near future!
Its awesome little concepts like that, that make me want to drop what I am doing and model. Nice and compact, and I love that you have adapted a new workflow style, it elevates your work!
I wondered if this was what you going at. It looks bloody awesome, definitely harkens to the prerendered or illustrated backgrounds of old RPGs for me. I don't see it being too hard optimise the process in one way or the other if needed.
This is awesome! How do you like hand painting in mudbox? So far during my attempts have felt odd as the painting seems very hard for low res geometry as oppose to higher. It feels very surface based instead of texture based when hand painting. Projection system works great though! I really can't wait to see more!
Awesome :D Great to see this. Im wondering: Why havent you tried texturing through the 3d painter in photoshop? I think your flow would work much better if you only use one program. Thanks for making this thread, subscribed! EDIT: This also makes me think: How are you going to address moving objects? Like that water wheel,…
this is insanely awesome and is giving me all kinds of ideas. thanks for that video. Im still confused on the use of the term "megatexture". is this still considered a megatexture if you have it tiled out like that? I mean is it being loaded as one giant texture with all these tiles or are you just using the term to mean…
this looks really beautiful. I do have one piece of critique, though you may already be thinking about this. The environment is to static. It would be really nice to see the fire light flickering and the clock in the corner moving back and forth (or dust particles in the window light shafts). Have you thought about…