ah crap, last time I messed with Xnormal it still couldnt do unexploded bakes based on material ID's Like Max could, that was kinda crucial to a workflow for a few maps I would bake (and overall not killing myself for similar results of exploding my mesh high and low) If that was fixed somehow I would be willing to give…
It would be cool if there were a way to be able to switch between different types tangent calculation in Autodesk apps, not just use what xNormal uses. Also I don't see a huge problem in using xNormal within a pipeline. Alot of the time your DCC app is shit at doing something be it UV mapping, rendering etc... And plugins…
Hey man Im not trying to be a jerk. But the Cheap in me says "Great we have a simple solution" But the business professional in me says "This is a free app that some guy happens to do in his spare time for free that is now being used by a MAJOR developer in the 3D game/movie/engine world. So that means if his product has…
yeah bigjohn called it, as I said I dont want to turn this into a normal map witch hunt that some other threads turn into. All im getting at is I rather not have to leave my 3D modeling package to do something thats already built in and change current workflows to integrate using that. Thats where the bad practice comes…