Just an update on this. I've finished my research project and summarised the info into a video. Thanks to everyone for the help! [ame="http://www.youtube.com/watch?v=9sfxE7PHYPc"]Learning - Basic Design of Horror Games - YouTube[/ame]
The most important thing I'm trying to figure out is how to get a good balance for a lengthy horror game. I think story is very significant. But the thing is, true horror, still has no recent titles in mainstream. But I believe that a slow transition is being made as the original Dead Space proved. Survival horror is still…
I've always found the Thief series to be particularly good with horror. During normal gameplay, you're hiding from normal people anyway, so when you add horrific monstrosities instead... Cry of Fear? Man, that game's overall design was pretty terrible... Unless it's a sequel that you're referring to.
Yeah I remember that part, one of the scariest parts in the game. But you just said it, they attack from darkness in the ceiling. You can't see them and your health result is purely on quick reflexes to avoid an attack. Scariest part in RE4 for me were the regenerators, because without that scope, it would take a long time…
I don't know that Death is necessarily the answer to what is universally feared. My observation is that in most games death is the primary loss condition, yes - be it Chess or Mario - so long as there is a theme that suggests the game piece as a person or life: King or Plumber. So death should be avoided and so the game…
I've also noticed that just about every good horror game has distorted vision such as small FOV, bad camera angles, fog (real or just blackness), flash-light or as in slender- hand-held camera distortion. It really is effective for adding to the players fear. Effective in some cases but annoying in others. When it comes to…
No, those are simply jump scares. They are not fear or terror. Though technically the term horror might apply because it's a post-factum startle, this is not what people are looking for and arguing about. The discussion here is about fearing what comes next, and in most of those videos there is nothing to anticipate. The…
I am a big fan of the horror, psychological thrillers, and in my opinion it all comes down to understanding. If you don't understand you fear it. A game that is unpredictable is scary, and it goes into life as well. Take for example Eternal Darkness. You go into that game and the unexpected happens.... your memory slot for…
great thread guys,I love the topic at hand,especially since it deals with whats psychologically going on to make us fear what we fear.Cant wait to get home and read the rest of your guys's comments. but before i go,My quick two cents. Fear is a physical danger/threat,while horror is a psychological fear.We have evolved and…
I feel like a good example of the was seen and now isn't is when you see a giant spider, get something to crush it, only to not be able to find it. It's the worse when this happens around your bed right before you plan to go to sleep. I think that the idea of seeing from the view of the monster at times can be incredibly…