I'm down with this. Exactly to the point. So as you already said you are going with Unity. So you have two options C# and Java. Make it easy and just pick one. You can't pick wrong trust me. And don't stress about books either. You can start learning Unity scripting without any books, it's all in the web. When you get to…
Depends what you're doing, but math is pretty much how everything works. You'll want to be familiar with vector math and linear algebra(more so if you are getting technical), but you can learn and freshen up on things as you go for the most part. Most of the learning material I've seen has been pretty good with either…
Ah thanks for the comment Rooster. I'm glad to hear from you since I love what you've done with Pineapple Smash Bros. I must admit, I'm not sure why I haven't given node-based/visual coding a good look because really it would make perfect sense. I suppose I'm just not familiar with the shortcomings (if any) in comparison…
Ok so I'm feeling like this now. Coding bores me to tears already, I can't even seem to focus on it since the script just becomes a jumble of crap. I tried out the free version of Antares Universe... now we're talking. Admittedly I only made a sphere to move with the mouse, but that's further than I got with coding by…
I am the other way around, programmer trying to do 3D modeling. Well the good news is, its definitely more difficult to do 3D modelling than programming. Programming, its all about some simple logic's like math. 3D modeling,.. god.. If you are going to use Unity, you have to choose between unity script or c#, I think most…
Python is the way to go for a first language imo, especially in this field if you are looking to be a technical artist or develop your own tool. Python can be used all over the place in 3D; you can do tons of scripting and tool development with it for pretty much all the major packages. Heck I'm pretty sure Blender is…
Python would probably be of the most use to you outside of making games, assuming it's used in 3D apps for making scripts, especially for Maya, Modo, and Blender. The problem is that Python isn't directly available in Unity, the closest thing is Boo. Were you to learn Python, I'm not sure exactly how much of that knowledge…
Imho since you're starting from scratch, you should learn the basics of coding before you dive into game programming. It's kind of like trying to run before you can crawl. As you make progress integrate what you are learning with Unity. You probably know this already, but you've got three programming choices with Unity,…
Forget javascript as beginner. I'm wrote javascript for unity, javascript extendscripts for PS and javascript for the web. It's quite inconsistent, depending who's implementation you're using. The lack of classes (using prototypes instead) makes it not really suitable for an intro to C/C++ either (or consider the lack of C…
Ok, I'm seeing a lot of advice here and I feel like it would be helpful if I help to break things down a little. Here we go: C++, a low-level language that has the potential for amazing speed and making you brain explode. It's what I learned first but I had a VERY good teacher. I would NOT recommend you to learn this by…