Awesome thanks so much. I think I'll go with C# or JS based purely on how good I find the documentation/samples/tutorials/tips on each. C# sounds a lot more beneficial in the long run since if I do get into this, I'd much rather be making apps and games than web stuff.
FWIW I don't think C++ is a good choice for a beginner or someone who wants to make games quickly on their own. The performance benefit of C++ is unlikely to be needed since lone developers are not going to be able to churn out full AAA games on their own. Enough performance can be had with just about anything else these…
Ah ok, I've just looked through all the links in the thread again and it seems C# is the least covered one! Udacity looks like it focuses on Python, Codeacademy is Javascript. Is there anything similar for C#? Nitewalkr mentioned some books like the Dummies books, should I grab them? EDIT: TheNewBoston has C#. It's got me…
before you keep the coding hands on, you should consider writing what you want to do in coding in an English form "psudocode," and then Unified Modeling Language, these two things will really help you understand how programming should work when you get to the hands on coding. I would recommend you to buy books like C# for…
Absolutely! I kind of forgot about this since I mostly work in C#. This is a HUGE plus and I would almost reconsider my previous recommendation of Unityscript. I still think the initial barrier is lower with Unityscript but moving on to C# will increase productivity / speed. C# is a "real" programming language so I think…
haha true. Although it's not a bad feature. The compiler makes sure that your syntax and types work. In Python or JS you have to wait till the code execution is at the faulty point and then the program stops, unless you catch the exception. It just gives you the illusion that it's less frustrating than C++ but it really…
Python is the way to go for a first language imo, especially in this field if you are looking to be a technical artist or develop your own tool. Python can be used all over the place in 3D; you can do tons of scripting and tool development with it for pretty much all the major packages. Heck I'm pretty sure Blender is…
Really!! Why didnt I meet you 8 years ago, you could've saved me alot of college tuition fees and book fees. :( I think I also said that those sites such as MSDN, Dreamincode.net, etc will work for him if he has any idea (remotely) how programming works. To the OP: Use whatever method you prefer. lol ya I learned C# 2.0…
i was in exactly the same spot as you :D i worked through two python books ( http://learnpythonthehardway.org/ http://www.openbookproject.net/thinkcs/python/english2e/ ) and wrote a small game with pygame - I then moved on to build a game in unity with boo ( which is very similar to python ) and then switched over to c#…
but then being strictly typed you get much better error checking and help from your IDE. One of my biggest leaps in speed was moving from maxscript to Java/c# and getting automatic code completion and error checking.