Prosomogy, how did you get the Skywrath staff particles working? Do you mind giving me a small step-by-step in how you did it? I'm not sure in which one am I failing xD Really nice modeling and texturing improvement, btw :D
Hey there guys, I found an old guide by Tvidotto on how to view your items in game but I'm having trouble with the first step. I was wondering if anyone could elaborate, or give me dummy proof instructions. Everything else after that seems pretty easy. The first step was:
other questiong,do you people follow the texture character guide(the bear one) to the letter at every step? like placing the same opacity levels and stuff like that? I do but I was wondering if it was so necesary to follow those stuff strictly to have the item choosen by valve or if we can step out of the norm if we think…
I'm having some custom particles done for an upcoming project probably and can see if we can put together a step by step tutorial over the process of creating the particles for it. The reason I've been a bit hesitant is because once the official tools and support comes out for custom particles the tutorial will be pretty…
@Archimedes: I have a fix for the shrunken SMD exporter window, or at least, THIS GUY does. Read through the steps he goes through for installing the exporter.