Ah okay, cool - looking forward to seeing this in-game! You don't have to worry too much about names; a lot of items get their names changed once Valve accepts them into the game.
that's true, mdl files will be in that directory after compile, but GUIStudioMDL have to throw it in alien swarm directory, since we use it for compiling... This was my first attempt to create source engine content. But I figured out the file structure... I looked over QC commands and file structures over valve wiki... You…
This is also true for those of you using 3D Studio Max. Make sure your model has the same name as the file name you plan to use for the .mdl and that it also has a material that corresponds to the .vmt file.
Import them using the Dota 2 ingame workshop tool, afterwards, search in your \dota 2 beta\dota\models\items. If you imported all your items sucessfully, in that folder there will be a folder with the name of the hero you just imported the items. Open it and the subsequent one that will be named as a bunch of random…