Guys , I had few question here . 1) My AO There is a rendering error ( I have a very hard time in explaining , but it is because that the curve in high poly is smoother that lowpoly ) For reference purpose SOOOOOOOOO , should I erase the grey part ( below the curve ) in my AO map ? 2)My lowpoly currently has alot of…
The dota2 item I am learning and working on, first ever. Supposed to be a tidehunter weapon one day, but giving me a hard time texturing it properly. Atm playing around with highpoly normals to lowpoly uv-map and texturing with highpoly ao on lowpoly uv just to add color afterwards. kinda got a feeling that the shader…
Here we go, got the skull to a point where it resembles a bear skull going to do first draft of lowpoly tonight to see if i run into any problems getting this into poly budget