Well it seems like to me they are somewhat staying in place, they are bending in on themselves once she gets to the 180 position, making it hard to see them (they are actually squishing and deforming). Then when she comes back around they are being scaled back to their origin. So if they are all on root bone they will…
So Autodesk just tweeted this: https://twitter.com/AdskMaya/status/455797303635611648 If that's true, Maya LT for $50 is a freaking good price. Interested to see the limitations.
Imagine if they also gave 25 compendium points every time a singles chest was open, and 50 points for every set chest while the compendium was available. :thumbup:
I have another question, is transparency applicable to items? i would like to apply about 50% transparency to the lens in my monocle for instance. Is that possible? And if so, how?
@blade - great work!! @saly, I quite like the design and colors but as ghost said, it might be a little TOO much and too bold. If anything, perhaps use the red or teal more and only have touches of the other as an accent, instead of right now where the red and teal are pretty much 50/50. @ghost - I like 1 and 2! though for…
It's not the masks, i have tweaked them 50 times and nothing changes the texture is showing up backwards in game, like hilt texture is appearing on the end of the sword and vice versa but in max the texture and uvs are fine :S
@ThrottleKitty - Thanks! Glad you like it. It's at 50% upvotes and 50% downvotes right now. Better than being completely ignored though! @HatPoweredSpyCrab - Good point, I will trying mucking about with the hairline, that was an issue with the last hairstyle I made too. @Anuxi - It looks awesome, but it's very conventional…
Ok, what do i know :P You should definitely get money from your hard work. I was just afraid of seeing 20 community couriers getting 50% of the chest revenue every single month.
I am still puzzling over how to add transparency to my lens, i tried coloring 50% opacity grey into the alpha channel over the lens UVs, and saved it in 32bit, but to no effect. Where am i going wrong?