I'd make your particle's decay faster. The complete circle looks a little wonky to me, because of how long the particles last. I'd either decrease the particle count or increase the rate of decay so that only 270-300 degrees show up at any given time.
I was going to polish the textures on my CK items that i had submitted a long time ago since it was the first items i made. Sadly i could not use ingame compiler that i had used before. Seems like they took away that option to enable the heroes in the scripts somehow. Good news is that i found the budget on his items. I'm…
Yes I had removed the simmetry line before the previous tris count check (as you can see on img below) yet was not enough,now I managed to squeeze some more tris somewhere else so currently it is 464 Tris,but really, I don't see this weapon going below 400Tris without becoming utterly ugly... Yet,pretty much all you guys…
Got this guy ingame, just finalizing some of the color and am going to switch to the second item for ES i got planned. That 300 tri budget is lame though, 1700 on the belt is crazy high to. haha oh well oh also, i am now a believer of the polypaint workflow, very nice to work with.
i've had 5 stars from only ~170 votes, that was about 97% positive i think. had a 90ish% upvote hit 5 stars at around 300 i'm assuming there's a minimum total number of votes you need to hit 5 stars, and then you need a really high upvote percentage as well and as you get more votes the threshold is more generous
Guys, the files which Valve give us are LOD0? So if it have 300 faces in .obj does it means +-600 polygons in smd(triangles) file? I am little bit depressed over this, because it really means my models are pretty much useless to work with. Can someone ask this and show me his wire for lod1(used in game)? Thanks very much.
If your wondering "but nerdy isn't rikis weapon tris max out at 300" it dose I was using LoD0, I was a bit slow on figuring that one out :poly136:. I restarted my riki dagger after pretty much giving up on it because I thought it looked like crap. so I came back to see what you guys think (and to tell me if I do something…
Each submission has its own PSD. They said it needs to be unflattened and 300 dpi, so it's basically GIGANTOR. Edit: I flattened a bunch of layers, added a text disclaimer that I have full layer source available, and after getting the filesize under 100 MB, it works. I think there's a secret arbitrary limit of 200 MB.…
They're isnt much information on the ablity ward. In reguards to couriers and wards, framecounts are never an issue. Ive had a 300 frame death animation, 1000 frame idle. 500 frame walk cycle. As far as the ward goes, personally, I never saw any animations on any of them, I just assumed juggs ablity ward didn't support…
Thanks for the feedback. I'll try and tweak the color map some more (it was actually sort of more vibrant and colored differently, but it didn't match Spectre's color scheme so much, so I had to change it). I resize all of my maps manually in photoshop. I try to keep it at 300 dpi, with bicubic sharper reduction. Perhaps…