From what I saw is that the wing only rotate 1/2 of the total rotation . this is why when you turn 180 degree the wing appears to be only 90 degree ( 1 straight line ) . It can be the reason why it seems normal when it is at origin ( 360 deg , 720 deg , etc). If you are using 3ds try using reset xform and make sure you…
you qc has a little difference from mine, i dont set a a path for the smd, in mine is $model "courier" "donkey.smd" (its donkey because im testing it on dota test replacing the original one) one thing that could be causing your problem is in the export of the smd file open it before compiling and check if it have a sequece…
Yeah that probably is their primary concern, it just sucks to go from thousands of sales a month to probably less than a hundred, and from a 25% cut to only a 1% cut. I understand why they're doing it, and they have every right to, but anyone whose real breadwinning submissions were from march or earlier is getting screwed…
*Requires GCFScape* Try this 1) Extract vengeful_spirit_body_color.vmt from the vpk file ( Located at materials/models/heroes/vengeful_spirit) 2) Rename to vengeful2_body_color.vmt ( make sure it is exactly the same as specified from the error ) 3) Create a new file directory materials/models/heroes/vengeful ( exactly the…
CM model from the technical page has not been updated to my knowledge. Decompile a recent model of her for proper scale. I may also have the .smds from a recent update Edit: smd's extracted on 1/31/14, been working on a set off these https://www.dropbox.com/s/r4a8dmly2xmg7ig/CM_smds.zip
Sorry, but those 1 k 2 k textures aren't real and the normals they create aren't real. Stop it. If I was allowed 1 to 2 k normal maps, that would generate amazing results, but that isn't the reality. The limitations are important for the best work to come out that is creative, yet with in real game guidelines. The game…
I found three autoexec.cfg files and I changed all of them from this: sv_cheats "1"exec thirdperson_keypadmp_usehwmmodels 1mp_usehwmvcds 1mp_respawnwavetime 0mp_waitingforplayers_time 0mp_waitingforplayers_cancel 1mat_dynamic_tonemapping 0impulse 101alias h_clipOn "noclip 1; bind MOUSE5 h_clipOff;"alias h_clipOff "noclip…
happy valentines everyone who got GF or BF ( i know bladeshot got 1) no need wish me because i still single :| here is 2 postcard-like i do for tumblr upon requests from someone. :)
My tool to create Dota assets in few minutes evolve! You can now generate a stylized weapon from your artwork, paint with an innovative tool, each color is an ID and is bind to a gradient map. You can also composite your image in one node. And it will like before bake all your maps, save them and generate your lods.…