Really just the elbow? well the under part of the bracer is fabric so what do i do with that? Should I just bind the vertices to the wrist? I noticed in the default item, that parts of it was rigged to the bicep but I don't really understand why. Can anyone explain why those vertices were rigged to the bicep instead of…
Nearly finished my item but there's something weird going on with the skin deformers. 3-4 vertices are acting really weird in the game preview while I can't see any problems on my 3ds max viewport. This happens with both lod0 and lod1 models. All the vertices are normalized and I'm exporting as FBX along with the bones,…
Dude.. I use Blender too. I do it manually because if you use Edgesplit/Decimate it ruins your model and you don't want that. You can check the non manifold meshes by this method I use. Without selecting anything in wireframe mode (vertex), press Ctrl+Shift+Alt+M. You will see all the highlighted vertices. Just join…
Thanks for all your answers! :) I tried to upload my item but the error " triangle Error: Too many vertices in trianlge" appears ... what does that mean?
the relation between width and height, to me seems that it is too much compressed vertically,making it feel kind of...blocky/fat...I don't know,something like that :poly136:
LOD is vertices count? I just want to make sure. I kept seeing a lot of people saying LOD was triangle count, but that isn't the technical definition of LOD.