I think the queue system will be great IF it's implemented directly into the game client (hopefully in the patch next week), so that players are encouraged to scroll through and vote on content while they're waiting for matchmaking to find them a game. As it currently stands though, very few people are going to make an…
To get started on your particle systems you'll want to launch HL2 with the "-tools" launch condition. This will boot into tools mode. Go from the top menu Tools>Particle editor. If you're familiar with Maya dynamics most of these properties should be easy to understand. Create a new particle system, assign it a sprite…
I second this. It looks like there's a special Particle System renderer that can handle animated sprites: https://developer.valvesoftware.com/wiki/Particle_System_Renderers (first one in that list) Edit: Lol the simple example particle system from the new Workshop Tools Documentation shows how to do a simple sprite…
You mean all the Perfect World items? http://steamcommunity.com/id/PerfectWorldChina/myworkshopfiles/?appid=570 Edit: it was actually uploaded as the Coke Collection http://steamcommunity.com/sharedfiles/filedetails/?id=258017356 This would take an already flawed system, and completely break it. A lot of the issues people…
Hey guys, first post here. I've been working on a set for OD for the past week and before I start texturing, I have to ask; do I need to do anything special for a particle system? For example, I'm trying to add a glow effect similar to wisp, but I am unsure whether to just use the standard particle system given (using 3ds…