I think the main characteristic detail on it is that head, but it's so small that it's essentially invisible in the in-game view. The markings on the sword could also be sculpted in rather than flat, which would make them waaaaaay more obvious in-game. I think in general the details are much too small to work in-game. I'd…
I think the flatness might be the camera angle not properly catching the light I compiled with dummy lods just to see the high polys so I couldn't get a proper topdown shot If it's still flat in top down I'll tweak the shadow masks on the diffuse or make the sculpt more intense thanks for the note
It's flat. Could you post some screenshots of your viewport with flat diffuse? Your texture has no depth and material detail, normal seems to non-exist too. Note how the shield has rich highlights and shadows while your sword is just plain? You'll have to create an edge, create some interesting shapes.