Done this before. All faces are facing outwards and all textures can be loaded into model without problem in blender. Ver1 and Ver2 are basically the same, I didn't mess with anything except repositioning vertex and updating texture.
This means that some of your normals are inverted, this usually happens if you duplicate some part of your model. It's an easy fix; Go to Display>Polygons>Face Normals Your model should show some green lines poking out all over the place. You want the green lines to be facing outwards from the model, select all of the…
Thanks, i fixed up the coloring of the axe so that its more defined, not really sure what you meant by diffuse though? (Sorry im new to the whole modelling/photoshop) I kind of thought that too but not really sure how i would go about making it more sturdier without having to recolour the entire axe again :( Hmm i might be…