Oh boy! so many amazing items. @Gaiascope Thanks for the feedback, much appreciated! I made those changes. Concept by Fudgie Wudgie: And here's how the models turned out so far, C&C welcome: Luckily the deadline got extended, I just realized the summon Serpent Ward (Dragon for this set) needs a custom rig and animations.
I really like this! My only feedback is that his final flop onto his face at the end is rather abrupt and the energy going forward seems to come from nowhere. I would extend the animation time a little and when he lands have him sway back just a teeny bit before faceplanting, try to give it more of a cadence of land - sway…
A Month with Christmas Holidays in the middle, wich makes a lot of difference...the effective time i could work on the even stuff wasn't more than 2 weeks. Plus like BounchFX said since last update it's almost impossible to anyone to import their items correclty...i don't why they shouldn't at least extend until they fix…
Don't you want to extend his cape to match the original silhouette? Have parts of it dragging on the floor. I'd love to do your Rubick wards though, hit me up if you're interested. i think you should that cracked texture entirely, it'll become smudgy and noisy from afar, you could just drop some polygons in there and model…
Yeh Vlad not everyone is able to get their items in 2 weeks before the deadline is up. As someone who does this after hours from their day job i'm really needing every hour I can get. With the importer completely broken a day before the due date extending it seems quite a good thing to do until the importer is up and…
Hi guys, After some health issues, I'm finially back into making Workshop items again. I managed to get something up on the workshop again together with penor. Penor did the animation and video, I did the rest. The idea for the ward is to have custom banners, so ppl can support their favorite Team or Tournament. Of course…
The original shape was much more realistic and maybe interesting, but as I am sure you know having made a sniper weapon, his poses are pretty specific. I had to re-proportion it heavily to fit his hands and animations, mostly due to bad planning on my part. If you have specific ideas to improve the shape, I would love to…
@jwest: Great axe, but why put it on tidehunter? Doesn't really have a nautical theme to it. Seems like it'd be a perfect match for beastmaster, especially if you modified the skull a little to be more of a cow skull. He's not modifiable yet but i'd imagine he will be in the near future considering he recently got a…
@Calcifer If you read the whole forum, you will find your answer, but I'll give you the easy Maya version. Set up three point lights. Change their intensity and use the light view on your view port to get good shading. Set your render to Mental Ray and set it to production value. Go to RENDER menu. Under Lighting/Shading…
I'm no expert, so I hope I don't overstep any boundaries by sharing my opinion, but I took the liberty of making a paintover. Forgive my shabby drawing skills. But I think while your item looks good already, it could be improved. Like Tyn pointed out, the handle was a bit bright, probably. I think it would serve the item…