Hi guys, I'm currently working on a weapon for Lycan and had a question about his weapon triangle count. I've searched the forums and haven't found any more information other than on his technical page which says his triangle count for "Weapon" is 600 LOD0/500 LOD1. However his default model has about 400 per weapon/hand,…
Hey there guys, A couple of days ago i posted an axe for phantom assassin, well im back with the textures but i have a teeny weeny problem. TOO MANY POLYS. 900 poly around about, only allowed 500 :/ cant be bothered to start all over again :poly122: Anyways here it is. Tell me if you would buy this <3
I compiled the model so I could see if I'd have to change something in the model, I think the shape is OK! but the jigglebones aren't working properlly The texture isn't the final one, it's just a Test, my .qc for jigglebones are: $jigglebone "Jiggle1" { is_flexible { yaw_stiffness 500 yaw_damping 1 pitch_stiffness 500…
Well Anuxi's Windrunner set hit Reddit, and it's currently around 500 ratings at 5 stars. So it isn't so much that it backfired, but rather that community did not like it as much as you thought/hoped. Personally, I plan to put my next item there as a way to determine if it's worth making the full set. Really, just think of…
They're isnt much information on the ablity ward. In reguards to couriers and wards, framecounts are never an issue. Ive had a 300 frame death animation, 1000 frame idle. 500 frame walk cycle. As far as the ward goes, personally, I never saw any animations on any of them, I just assumed juggs ablity ward didn't support…
good god the item tricounts for some of these heroes are so picky this already looks way too low and it doesn't even meet Lod0 Valve really needs to increase the tricounts by 100 at the very least It's not like a mere 500 extra triangles on a hero would make a decent computer chug or anything hell even 1000 total extra…
Hi guys,I was attempting my first item for Dota 2,but I have several doubts so I need your opinion :( It is a weapon for Spectre,basically in the "specifics" page for the character weapons should be 500 tris on Lod0 and 300 tris on Lod 1, now mine is 496 tris and I don't see how I could optimize it to 300 and still retain…
True. I have noticed that factor too. And this factor is damn strong. Having about 150votes u can beat items with 500 or even more. People may say that popularity in most_popular_page is not so important, i think that is a mistake. Votes count, 95% or higher upvotes, thats all matters. Sure, Valve will look, is this item…
Well i guess then i made something right. :) It is way below 700 has around 500 tris (put the info on the image now). Giving it a non square sheet is no issue but when i looked at some of the demo assets they have been using square textures and didn't mirror the blade (which would be obviously the way to go to save some…
I do feel that the community will benefit greatly if Valve decided to comment on items that meet a certain statistic (say 95% like, 500+ ratings). I've recently gotten great feedback from them (fixing blends between fire and ice on jakiro ward as well as better animations, updates on texture for a courier im doing) and it…