Using the new ingame compiler I get an error.CTargetMDL::Compile - GetOutputPath failed.WARNING: CTargetZIP::Compile - Target 0 compile Failed. I'm following the guide on page 24 but stopping just before using 3d party compilers for models and textures. They are both not an option as I'm using 64bit Photoshop and the…
Yeah the Chinese Lina set's amount of unique viewers within 24 hours was crazy. We're definitely missing out on a huge portion of the community just by being English speakers. Anyone want to be my Russian and Chinese PR representative? Here's an update to an old set. I created a new shoulder slot alternate and added alpha…
Hi everyone. I couldn't finish my lancer set in time for the contest but recently i've finished texturing the parts and they are ready to go, except for one small fault. For some reason, my normal maps don't seem to work well in steam engine. I've baked them in 3dsMAX, the channels are the same as MAX viewport, they are…
It's weird man, theyre all treated differently. Earth Spirit uses new meshes for the spirits. So the cosmetic change is handled similarly to how normal cosmetics are handled, a simple mesh swap. Whereas Storm and Ember are differnet. Storm uses new 31 frame, (30FPS) animation cycles, and captures a frame between 14-24 (I…
Yeah it's quite closed and underhyped if I'm honest. You can buy an invite instore which comes with a bunch of common/uncommon/rare items (or the equivalent names) for I think £24 ($40?). OR you can find someone to trade an invite with, the trading will differ every day I imagine but I traded 2 treasure keys bought from…
Alright, last ditch effort: Here's my entire compiling process step by step. Please tell me where I'm fucking up. I have my Maya project at "G: \Personal\Dota2\DragonKnight" which I'll abbreviate as "PROJECT". I have Dota 2 installed at "C: \Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota" which I'll abbreviate…