"colour variation" i guess. i watch this from 2 meter it is a piece of purple and gold highlight blend together... i'm having trouble finding head part for first 2 minutes when i watching this picture on my desk
Hey all I started working on an armor set for Windrunner, and started with the cape. But before I start unwrapping, I need to clarify what's up with 2-sided materials. I read Valve's official guide that the engine does not support 2-sided materials, and so if we want an inside/backside to something, it needs to have polys.…
I tried a few things; -Made the flying variant have only 2 large wings, reduced the size of the other 2 (since Puck has 8 wings, I thought making this one look like a 2 winged creature would help seperate it) -Changed the colors from the Puck blue/purple palette to a more teal/green theme
That wasn't what I meant, what I meant was that source 2 comes with a whole bunch of optimizations so if possible transparency will be a normal thing in dota 2. Plus since its a new shader, semi-transparent objects will require more usage resulting in less frame rates and inhibiting gameplay. With source 2, its possible…