First note, I would like to mention that the work on this thread is Awesome! I do forget to comment as i'm focused on my own work. Finally got my courier in game for testing! Many hours fiddling with files n folders but its there! *yay* Now I can work on the run cycle that appears to be too slow and the wings death…
It's weird man, theyre all treated differently. Earth Spirit uses new meshes for the spirits. So the cosmetic change is handled similarly to how normal cosmetics are handled, a simple mesh swap. Whereas Storm and Ember are differnet. Storm uses new 31 frame, (30FPS) animation cycles, and captures a frame between 14-24 (I…
Hello, I'm a 14 year old kid from Canada, with zero experience in this. I have just registered here in hopes of finding help. I have managed to create an item and have gotten mostly everything figured out, besides ''skinning''. I have had absolutely no luck on finding a tutorial on how to skin my item. I know it has…
I'm also having the alpha issue. Does anyone know if it'll have the same issue in the loadout when submitted? Anyway, I fixed the issue that I was having with not being able to compile my model to a .mdl a while back. Apparently, I just had to rename all of the .smds, becuase they had "ACT_" in front of them. Apparently,…
First of all grats to all who got some stuff in the game! Specially Anuxis jackpot! :thumbup: Yeah, i agree with shellnut on this. I'm not expecting to get my stuff in the game at all to be honest, if it does that's great but for me this is all about learning and to get better at zbrush mainly. I'm picking up a lot of good…
Alright, last ditch effort: Here's my entire compiling process step by step. Please tell me where I'm fucking up. I have my Maya project at "G: \Personal\Dota2\DragonKnight" which I'll abbreviate as "PROJECT". I have Dota 2 installed at "C: \Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota" which I'll abbreviate…