In the bay area EA, Toys for bob, 2k sports, telltale games and the new 2k studio all have between 1-2 dedicated character artists. That's about 5-10 extras there. just searching for it on linkedin gives me 82,000 hits - although there's quite a few contract positions.
I don't know the numbers (ok I guess I could look them up), the places I've worked at list jobs on their webiste but that's not how the hiring process works at all. Even when we were staffed full, they would have 2 new applicants come in a week because they were talented. The numbers just don't tell the story at all.
i know of at least 2 in capcom vancouver although they might have more, but as a related question do you guys see this number expanding or diminishing? i was thinking the other day that compared to tv the general exposure of games is relatively low and i am wondering if you guys think the market will expand much more than…
Hmmm, I just find the background work up of traditional art to become a superb character artist is far more extensive in time and knowledge base. I took sculpture courses, figure drawing courses, studied anatomy and proportions books, and had to make 20 characters before I was even close to decent. I made a sweet gun in 2…
I think the number we were guesstimating was around 300-400 worldwide. When you think about it, is INSANELY low. WoW has 15 Character Artists on (scope wise) is the LARGEST game in the world, with no outsourcing. LoL is the most popular game in the world, and they're at 12. From a quick look, most single player games…
I don't care if it's self reported or not. Because not enough people are reporting then. Not to mention the 3 companies we use as outsourcing in Germany and 2 more in China, nor the subsidiary companies of just this individual place building another game in Germany and another in Warsaw. It's like the same threads that get…
I'm not sure what you're basing your information off, but none of the studios Ambershee are just "outlets for QA and or Customer Services". All are fully functioning dev studios - some with multiple teams, working on multiple games within them. The only exception could be Square Enix who I'm not sure are solely developing…
I think I came in in a huff and puff stage after I saw tons of students saying they were going to give up on their dreams after this thread spread like wildfire on facebook. Honestly, I don't know the numbers. I know the studios if you want :People Can Fly, Project Red, Techland, CI, Epic, and I'm forgetting one or two…
An artist's life has never been easy. If you can accumulate the finances to stabilize yourself when shit hits you(or if you are good with savings), eventually you become okay with the highs and lows. With ever increasing population of the world the competition will grow swiftly. But that also means that consumerism will…
Well, this thread is seemingly on the verge of flying off the rails. But to the original topic, at Zindagi, I believe there are five full-time character artists (a bit unsure because I just started there recently). A few of those guys, myself included, share a tiny bit of the load of props/environments when needed. Also,…