metalliandy's sharp from uv isles doesn't seems to work with latest blender.What are you blender people using to harden edges to uv islands for nmaps ?
how do you modellers get smoothed sharp edges? do you chamfer the sharp edges by 0 amount before you meshsmooth the whole thing? and how do you automatically select all sharp edges so you can do that?
Hi All, I am struggling with chamfering a cut in a cylinder I have made. Trying to wrap my head around how I maintain sharp edges in the cut whilst keeping the cylinder round. This is the shape I have and you can see the areas I want to keep sharp: Of Course without supporting edges I get this: I can add supporting edges…