This is looking pretty cool, but it's very dark. Try increasing your bounced lighting or you could use exterior moonlight to motivate some cool-temp fill light.
Just echoing the blackness situation, same for me with lights (current project), used to crash but just turning off the offending light fixes the issue, could be too many lights or a combination of light and (configuration settings / where bloom is and all those options, unsure if the options play a part) I had about 15 or…
This is a good start. I think the biggest things that need work are materials and lighting. Why are the walls so shiny in the first piece? Gather photo references of real world walls, and examine closely what their materials look like. Then replicate those materials. Secondly, the lighting needs finesse. Again, examine…
I think the light source make it look oversaturated, maybe too much ambient light and the walls looks too similar to the roof making colours blend in to each otherThe only darker shadows are in the archways underneath the buildings and even thought the light appears to becoming from the side slightly, if you step back and…