Hi guys. At work, I use a program called Creator (by Presagis) which is heavily dependent upon grids for creating geometry. It's similar to the early days of Max (I've been using it since 4.2) except that it's substantially less functional. It does shine in many areas, like the grid tools. I'm trying to get functionality…
1. aligning geometry with buildings made in radiant 2. creating geometry that snaps to a grid so the object's bounds are exactly on that grid when exported to radiant 3. applying an FFD and snapping it to the grid to make an object's bounds rounded to the nearest grid unit.
I read the help file and tried googling with no success. I'm not trying to snap to grid but to vertex. It looks fine when I zoom out but when I zoom in it appears to be misaligned (as seen in the gif), am I not supposed to block out with vertex snapping but only with grid snapping?
Everything doesn't have to be the size of the grid, but it should line up on the grid. For instance..your wall pieces should end on grid points...so they snap together perfectly..but your pillars...they can just be centered on the grid point, but they don't have to be..say..2 units wide or anything. In general though,…
http://imageshack.us/photo/my-images/594/capture1gridhelp.jpg/ Everytime I snape to grid to transform, move the object. It snaps over a unit but relative to its current position. How to get on the grid?
The wall would snap to the sub grid. Say 75 not 100. Pivots stay on the major grid lines at 100. If you want to keep your straight wall sections snapped to the major grid lines and you want a rounded corner, you extend your corner to include a straight section of the hallway in both directions. Then move the wall into 75…
Hey guys, Does anyone happen to know add more lines to the grid in Maya (2011) without going to the Grid option box? I'm watching the Gnomon's Environment Modeling for Games and the artist does it a couple of times while modeling.
What is the best grid size to use? I'm trying to build everything modular on a grid, and most of the videos ive seen say to use a grid size of 32, but that seems to make everything huge from a in-game perspectie. Seems like a grid size of 4 is much more flexible.