Hi, does anyone know how the heck I can make an object attach to another object's vertex and rotate according to the normal vertex, using Maxscript and/or Script controller? I've found this script that attach one object to the vertex of another, but only follows its position. I need it to align to the normal of the vertex…
Get the addon https://ryh1113.gumroad.com/l/watercolor-renderer https://blendermarket.com/products/watercolor-renderer Watercolor renderer What's Watercolor Renderer, as its name implies, this is a real-time watercolor renderer, which let artist direct how to watercolor style should be. How artist control the watercolor…
hi all :) anybody know how to bake vertex color data from vertex color channel to vertex alpha channel in 3ds max? pls show me how to do it thk for sharing :) ps. my max version is 2012
could be a 2 texture alpha blend, or a vertex color alpha blend for 2 textures.... vertex alpha (left) gives a smooth gradient blend dependent on vertex density, texture alpha blending can give much more variation in the blending and is independent of the vertex density
Yes it does increase the vertex count, because each vertex normal requires its own vertex to store the data, same with UV splits. So when you make hard edges you are duplicating vertices. But it’s not that big a deal these days; hardware can handle a lot of vertices.
There is the current stage of the scene. At first, I created MM for ID masking and Vertex Paint, but then I learned that I can't use Vertex Paint for nanites :( After hard thinking, I decided to take good textures for wood walls from textures.com and modify them for my wall needs. As they should not be damaged too old they…
I read the help file and tried googling with no success. I'm not trying to snap to grid but to vertex. It looks fine when I zoom out but when I zoom in it appears to be misaligned (as seen in the gif), am I not supposed to block out with vertex snapping but only with grid snapping?