Make a box, convert to poly, make some cuts, push vertices to closer represent final form. Repeat cuts and moves until you satisfied with how it looks. Sculpt over it for fine detail. Bake to lowpoly.
This is an updated version of our Beta. Experimenting with making the world look more digital. Parker has also done really great work with the end sequence with the building morphing into a triangular corridor using Houdini. Again a lot more work needed to push it further. Appreciate any feedback.…