Thanks mate! Most of the time I use orb_cracks and some pinch when it comes to cracks/scratches check Orb's thread: http://www.polycount.com/forum/showpost.php?p=1387929&postcount=114
I recall them trying to get SMB onto the Wiistore, but were unable to get the files down to the correct size http://wii.ign.com/articles/114/1141940p1.html Seems the contract was that it couldnt be on the PS3
Im a fan of cloth mousepads. I like my Roccat sense, its sturdy and thiner than most other cloth mousepads. works with all kinds of mice. http://www.randomlyaccessed.com/content/news.php?action=fullnews&id=114
So I was just screwing around in UDK, and I made a pretty nice looking material - and then I looked at the statistics. Apparently it is 59 LightEnv shader instructions, and 114 vertex shader instructions. Which sounds afwully high? I tried cutting out things, but it'll only affect the LightEnv figure. The vertex shader…
Day 114 of my 360 days of art: 🟦 I practiced sculpting a head (Day 1/30). 🟦 I conducted research on product label design and took notes on colors. 🟦 I watched videos on product design. 🟦 I assisted a Blender user in troubleshooting a question.
3DS Clean has one such script...forgot which one, but I remember installing it and it worked like charm (except when creating rigs, even those were grey with black wireframes). EDIT: Found it: Automatrix http://www.polycount.com/forum/showpost.php?p=969473&postcount=114
http://www.brainmeal.net/viewtopic.php?f=142&t=114 "noisy version" this is a vid tut I made as test vid for my DVD I got with this conclusion 1-I need to prepare some text before making the tut 2-I need to remove the noise in the next tuts... 3-I need a better microphone
The base movement is not bad, it just depends on what your going for. The movement seems very linear/robotic like. You might want to add some more smoothing. Although its a very abstract scene with a skeleton, so rigged/linear motion could work. I made a short film awhile ago that had some dancing skeletons as the credits…
$114 seems like a good price for a MOBO. The thing with the 2600 vs 2500 is, well maybe the 2600 gets you another year or more of use out of the computer? Thats probably worth the $100 IMO. Certainly the 2500 is a good CPU, but if the 2600 lets you hold off on your next upgrade for a year or two longer I think thats worth…
Yeesh, getting back to this took longer than I anticipated. Being sick the week before Easter while having a bunch of stuff to do in preparation for Easter makes for a bad time to practice textures So, for starters, I reworked the Hi-poly models a bit trying to get closer to the reference images. After fixing the Lows to…