Honestly when you first start creating models, you should spend a good while just following tutorials online. If you're aiming for games, spend time watching tutorials which take props from beginning to final product. You'll want to learn Maya and Substance Painter for this pipeline. Good luck :)
Generally in level design symmetry is your enemy. Especially when tactics are important. Also... some usefull tips on CS level design: http://worldofleveldesign.com/categories/csgo-tutorials/csgo-how-to-design-gameplay-map-layouts.php…
You need to use particle flow and assign a material emitter and then feed it a solid material. I have to run off to a meeting but there should be a tutorial or two online somewhere. I also think there are several tutorials about using particle flow to populate leaves on trees which should be in the polycount wiki (top of…
There is a short segment on creating texture content for the PBR tutorial I wrote on Marmoset's site: http://www.marmoset.co/toolbag/learn/pbr-practice This is an old tutorial, and looking back, much of the texture values do not make sense, but the basic concepts of material setup and observation are still valid:…
thanks guys. Its just a fun little challenge I set myself. I'm doing the whole game =D. But for coding I'm doing the game in Kismet. Using the same techniques in my tutorial series [ame=" https://www.youtube.com/watch?v=ib8hjnmDlHE"]Atttack The Horde Tutorial Series - 1.1 - YouTube[/ame]
Adam Skutt has a great hair tutorial, that's pretty affordable on GumRoad: https://gumroad.com/askutt The last 15minutes or so he goes over his settings for inside Marmoset. Also a great tutorial in general for hair card creation. Good luck! I think you got the shape and volume nailed though!
Okay i tried doing AO map and i followed this tutorial http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html but i tried doing it with my maya version which is 2011 and now i got this now i know this doesnt look right
I've been learning more zbrush techniques; mainly nanomesh and Pablander's amazing skin tutorial! I'm not done with the tut yet, but after I am, and after a few youtube tuts on painting human skin, I think I'll be ready to continue the Haydee sculpt. Head sculpt/tutorial by Pablander: Nanomesh experimentation:
Hello guys, Thanks for all your support and positive crits. I am glad you enjoyed the tutorial, I promise you next time it will be better. It was after all my first tutorial hehe. As for the polycount- The whole thing is 1820 Tris I will you posted by tonight after I polish it up!
Welcome to Polycount, Luke. When I started into 3D (now I do animation so I haven't been keeping up with 3D tutorial hubs anymore) I spent hours of my childhood looking thru tutorials. It's as simple as that. Google, Google, Google. I heared CGtutsPlus has good tuts. =]