As promised, (better late than never :P) is the bark tutorial that many of you have requested! It is a nice concise tutorial and hopefully it helps! I would love to answer any questions that you may have, so feel free to shoot me an email or post on my polycount thread: Link for tutorial:…
The high poly could use a lot more detail. It looks like other than a turbosmooth modifier, the high poly isn't a lot more detailed than the low poly. This tutorial might help you a lot: http://www.game-artist.net/forums/spotlight-articles/10425-tutorial-full-weapon-creation.html There's a lot of things I learned from that…
The tutorial is actually very good. It's just not a tutorial about making a tiling texture, it's a tutorial about making a great normal map for bathroom tiles. :) You used a skylight to generate a normal map? That doesn't make sense. There are many ways to create ambient occlusion, which can be a good addition to your…
Did you read Metal texturing tutorials that can be found using google? I can write a long tutorial for you but at the end of the day you wont learn much from it cause that would b my way of doing stuff that might not suit others. Check the poly wiki and CGSociety. Steffan Morrell texturing tutorials will defi help u.…
There was a user here who made a video tutorial of character modeling. It's only $1.75 http://www.polycount.com/forum/showthread.php?t=108454 Here's a free online tutorial on box modeling a human head http://www.anghelescu.net/tutorials/Russell_Crowe_3d/Russell_Crowe_page3.html If you also want to model/sculpt something…
Yeah, 3 colors and looks mainly blue with gradients of pink, purple, and green. You should check out this tutorial. http://www.game-artist.net/forums/spotlight-articles/43-tutorial-introduction-normal-mapping.html Best beginners tutorial on normal mapping in my opinion. I'm not a big fan of the model as is anyways, making…
Invalid. 1. This does pertain to the subject because he is the reason I am even asking the question in the first place. 2. If I purchased a tutorial covering process and the process is not covered nor explained upon outreach the tutorial should receive poor review. I am not saying the entire tutorial is bad but it is…
My suggestion? Make small scenes. As said already, it's very difficult to get hired for props/weapons role. Most jobs I see are for Senior level and you're competing against a lot of other artists that can do more. Most junior/mid level positions I see open are for Environment/World art, doing small scenes gets you closer.…
Here are some links I found while researching the issue. Some of you might find this useful: Maya To Unity Animation Workflow [ Video Tutorial ] http://www.swinburne.edu.au/design/tutorials/P-unity/T-Character-animation-workflow-from-Maya-to-Unity3D/ID-265/ Maya To Unity Tutorial…