Almighty_gir - Thanks man, Ya i'm very proud of her. Ya I pushed the textures further in the update below thanks for the crit. X³²Lapis - Thanks man :D Afisher - Thanks alot man, your art is very inspiring :) . Thanks for the crits I pushed the texture further and worked the hair more in the update below. Rumkugel - Ya…
I'd say if you aren't trying to push realistic graphics to the current limit of the medium, just use Unity as you are already familiar. No down time to learn. Depends on what your goal is really. I'm working on game in unity. I'm a non-programmer but have been able to get basic prototype functionality with third person…
Tutorial: Visual Storytelling Download on Artstation The goal of this tutorial is to share with you my storytelling techniques through images. I also want to give you some tips that helped me to find my style and create my own code. To do so I will describe my creative process, show you the questions I ask myself and how…
I just wish there was a single good detailed hard surface modeling tutorial in existence!!! You cannot spit without hitting ten high detail organic modeling tutorials. But try to find a complete high detail hard surface modeling tutorial complete with high res and low res and materials and textures and normal maps and…
You have way too much geometry for simple objects. The wireframes show you have so many wasted vetices on flat surfaces like the desks. Fine a game where you can turn wireframe on or look through threads here on polycount to get an idea of what a low-poly should look like. You shouldn't really have any geometry that…
Good luck on your journey learning how to model! Here are some tools you'll definitely benefit from learning; - Extrude - Bevel - Bend There are some great tutorials out there which show, in detail, how to make complex shapes. Check out Pluralsight's Professional Tips for Modelling Complex Shapes tutorials. That will show…
Ok my solution worked for he head but , It is not very much helping for the all detail scales all around ... when I get into very fine detail I get blocky scales or non uniform looking ... I have found a very interesting tutorial where the author , that is maker of the dinosaurs in "planet dinosaur" ...…
Hey, I looked at your old thread and you seemed to have an idea of texturing your models and using Zbrush. Why are you starting off with primitives here and just rendering them? As advice to help you in the long run, I would look up professional workflows and copy them. An example like this Fire Extinguisher tutorial help…
> say i wanna prepare my models to be rendered in Unity, what do i use, and can anyone point me to the correct tutorials for this purpose.? Unity is it's own application/engine. To render a realtime model in Unity, you will have to export your game-ready mesh out of Maya, and import it into Unity. You will also have to…
Hello there! Thanks guys for your comments! And I will try to make my scene as close as a Double complementary Harmony (Like a lots of landscape paints), it's for that purpose that I did the light of the cryo red. The thing I will make it a beacon light (animate the light flickering)! that would give more sense. I am kind…