Generally in level design symmetry is your enemy. Especially when tactics are important. Also... some usefull tips on CS level design: http://worldofleveldesign.com/categories/csgo-tutorials/csgo-how-to-design-gameplay-map-layouts.php…
You need to use particle flow and assign a material emitter and then feed it a solid material. I have to run off to a meeting but there should be a tutorial or two online somewhere. I also think there are several tutorials about using particle flow to populate leaves on trees which should be in the polycount wiki (top of…
There is a short segment on creating texture content for the PBR tutorial I wrote on Marmoset's site: http://www.marmoset.co/toolbag/learn/pbr-practice This is an old tutorial, and looking back, much of the texture values do not make sense, but the basic concepts of material setup and observation are still valid:…
thanks guys. Its just a fun little challenge I set myself. I'm doing the whole game =D. But for coding I'm doing the game in Kismet. Using the same techniques in my tutorial series [ame=" https://www.youtube.com/watch?v=ib8hjnmDlHE"]Atttack The Horde Tutorial Series - 1.1 - YouTube[/ame]
Adam Skutt has a great hair tutorial, that's pretty affordable on GumRoad: https://gumroad.com/askutt The last 15minutes or so he goes over his settings for inside Marmoset. Also a great tutorial in general for hair card creation. Good luck! I think you got the shape and volume nailed though!
Okay i tried doing AO map and i followed this tutorial http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html but i tried doing it with my maya version which is 2011 and now i got this now i know this doesnt look right
I've been learning more zbrush techniques; mainly nanomesh and Pablander's amazing skin tutorial! I'm not done with the tut yet, but after I am, and after a few youtube tuts on painting human skin, I think I'll be ready to continue the Haydee sculpt. Head sculpt/tutorial by Pablander: Nanomesh experimentation:
Hello guys, Thanks for all your support and positive crits. I am glad you enjoyed the tutorial, I promise you next time it will be better. It was after all my first tutorial hehe. As for the polycount- The whole thing is 1820 Tris I will you posted by tonight after I polish it up!
Welcome to Polycount, Luke. When I started into 3D (now I do animation so I haven't been keeping up with 3D tutorial hubs anymore) I spent hours of my childhood looking thru tutorials. It's as simple as that. Google, Google, Google. I heared CGtutsPlus has good tuts. =]
Dwarf fortress might not be everyone's cup of tea, but I highly recommend giving it a chance! It becomes a little easier to swallow if you download a graphical tileset. Also, follow some tutorials! Because unlike 98% of games today this game actually NEEDS one.. :P It's insanely complex, and there's no ingame tutorials or…