wow lots of replies! I remember back when people thought EQ2 or FFXI would win over WoW. Truth is EQ2 had a higher polycount and used bump and spec maps, but they made everything look like fake plastic logs. The art direction was horrible and the concept design quite bland. FFXI had some neat designs, but was still rather…
[ QUOTE ] /me hands Sony a shovel. [/ QUOTE ] What good is that going to do them? They're already trying to dig themselves out of a hole... what they really need is a very tall ladder. After reading this thread, it's funny to see such a drastic change in opinion. I remember about a year ago when the Nintendo "Revolution"…
[ QUOTE ] that's not much arsh, some characters i know are like 42 billion tris, they probably look a few billion times better too [/ QUOTE ] hahahaha, your right!!! i have noticed that for each polygon added the model becomes one more factor of awesome! but i was hoping the dom war might be a nice break from work, it…
my older PC had a bout same specs as yours, just a bit worse (no 8x AGP and less RAM), still a GeForce6600 GT did work well for it. Similar as Ryan I'd suggest the system is still good enough and can be upgraded relatively cheaply. We live in days where lots of people have insane surplus of hardware capability, and unless…
Hey guys...thanks again for all the great comments and crits. There is many things I would do different if I were to do this scene again, but it was a great test to see how far I could push Zbrush to make an environment for Unreal. About my specular technique, I basically used my polypaint bakes from zbrush, then hand…
[ QUOTE ] It isn't "Buy a Mac because __ ____" it's "Don't buy a PC because ____ ____". [/ QUOTE ] This isn't new, though. Apple has been casting their platform's virtues against some seriously biased Win/PC arguments for years. I remember when the titanium laptops first were announced at one of the MacWorld shows, the ad…
Thanks for the tip on the water Serp! And yea the FOV is totally different I feel. The one I'm using in Maya atm is 70mm camera preset. It's not by design, I felt that for the moment it looked good enough and it let you see everything better than the standard FOV. I actually have a second camera with a 35mm Anamorphic…
Another quick update-- started blocking out the environment (bowling alley). Here's the ball return: I'm gonna model 2 lanes, the score table, and seats behind it, then group them all with this and duplicate across the bowling alley. Everything is low poly, I'm planning on 50k polys for the whole scene including the 3…
MORE COLOR DAMNIT!!!!!! your fence and grass look pretty damn good and one of your plants, the lantern and garage are okay, but everything else is bright and milky like someone went apeshit with a bag of flour :P your spec seems a bit blown out in areas too- maybe try adjusting the spec first, then your difuse, then one…
I hear you Neo_God. Man, I hate haggling. ( No Next Gen stuff for under a thousand.) For PSP PS2 spec stuff I usually charge 50cents per polygon and anywhere between 250.00 to 800.00 for the Diffuse map, depending on the size and style, and 150.00 to 400.00 for each additional map like spec and bump. This is my usual rate,…