That sounds like a threat. :| I kid. I kid. Maybe it's your lighting setup, but everything looks dark. Even for something stylized/hand painted I would look into how you're handling your contrast. Metal is a good way to showcase this. It's very bright when the clean part is exposed to light. Coatings like rust help give…
Much nicer with the tracks. I was going to comment on the texture as well but you beat me to what I was going to say. It needed more contrast/separation between your light and dark metals. The overall darkness was making it way hard to read. This may just be me, but I would ditch the concrete platform, as it's noisy, and…
[ame=" https://www.youtube.com/watch?v=dNUS_iycmSI"]UDK - Testing Animations - YouTube[/ame] (Switch to HD for awesomeness) Just a quick video showing the animations on the (almost) complete mesh. I've done the AnimTree/Blending but I'll showcase that later when I've set him up to be a NPC. The problem with the foot…
And one more that I won't bother embedding. Should I keep working on the texture (and if so, what specifically?) I feel like there is room for improvement but I don't want to get caught up trying to add heaps of tiny details and never actually 'finish'. So.. how'd I do? Should I bother uploading a turntable? Should I have…
What is your goal/objective? Are you trying to represent a variety of materials? Regardless, right now your Unity shot is very dark. I would suggest setting up a camera, finding a nice angle, and then try setting up your lighting so that it sells your materials more effectively (if the objective of the project is to…
1 4k texture is more than enough to create a level for a mobile game. I would stick with tiling the ground texture. I am not sure what engine you are working with but if your engine supports blending you can get enough variation with 3 channels of blends. for the props you might want to make a texure atlas.. less texture…
The layout looks fine, personally I think the blue background is a bit too saturated. I would go with a darker, less saturated background color to enhance the work and not distract. I would also spend some time going back over your older pieces and playing around with lighting to get more contrast. Most of you work is very…
The only sucks things about waiting for your stuff to be released from NDA is that from experience, usually when they get released, its been so long since you have done them, that they don't showcase the peak of your current skill. Its always X years behind. I don't do it enough but Hazard always recommends doing a…
cool. is the design up to you? if i was designing a classroom "close to nature", the roof definitely has to be open or at least glass. Maybe some cool designs inlaid or something. I think symmetry is a good look for futuristic things. Probably a nice view to showcase the final work would be looking straight on at the…
Go to art station and start an account there. It's a solid site for a portfolio and most industry artists are familiar with it. Show the detail in the middle of the piece with close-ups, not every shot needs to show everything and it's more important to see how you made the piece and how much work you put in. You can also…