I would say a rip-off, is when you apply a black material to your model and you can't tell the difference between Master Chief and/or your own character. I would also say a rip-off, is when your character even has a texture on, but from the back looks exactly the same as Master Chief, and if takes you more then 5 seconds…
Well, it's going to be hard since Sherman tanks aren't very shiny. They have a very matte look, probably due to their consistent paint jobs. If you want a toy look, there's no better reference I feel than the Imperial Guard models from Warhammer 40K.…
@Reaper Oh no lol, that was bad. The fog would be a really nice touch, so I'll look into fog shaders in UE4. I'm not sure how I would replicate the Messengers grabbing at you when you cross through it, but I'll think on that for a while. Took your advice with the wood floor ends also. Thanks man! Was away from my computer…
I'll echo samnck's comments about the materials needing some love. They just aren't reading like metal at this point. The ref you have is solid and shows some really nice edge wear and general wear on the prop from use. Try to replicate that a little closer. Also the end cap that seems to screw into the knife seems a…
Hi @Recursive Sweatpants , I would like to say that the models came out nicely done. In my opinion an easy way to stay more faithful to the original concept is by trying to keep the silhouette of the characters over all ( even though that may prove hard due to the challenges you may face replicating the pose on the…
I have been meaning to ask, what is the foam doing where the foremost minion's body meets the water? I can't recall there being any foam when I was swimming that far deep into the sea last time I did. Of course it has been quite a while... Google a picture of people swimming or playing in the ocean. Try to identify how the…
What I would use is lots of orbs cracks brushes to do that kind of damage. Although I wouldn't exactly call that realistic damage, it is very interesting. Ultimately you really just need to analyze what makes Kevin Johnstone's work the way it is. The first thing that comes to mind for me is long thin gouges. That's a large…
Only a lawyer will give you the correct answer. Design is copyrighted, therefor replication (derivation) of a certain design is most likely copyright infrigement. If you earn money or not does not count,if you rename it, does not count, if it is fan art or not does not count. The copyright owner may just tolerate it for…
It depends on the situation. Like if I'm unsure which direction I'm taking or whether I'm replicating a reference/concept or just doodling an idea. Basically I'll mash up some models in Max, nothing too fancy and import them into UDK and mess around with it. A lot of the design direction comes when I decide if I'm going…
yea the seam is one thing, better paint over it somehow the model is really cool, i like it. the forearms look short to me the texture is generally good, the skin surface has good detail and solid rendering. the knees have a gr8 touch of red i'd like to see implemented elsewhere as the shadows feel a little grey. the main…