Been swamped at work these past weeks so progress is slow. :s Decided to hop around the scene a bit now that the modular kit is mostly done. Currently working on the material to get a feel for the scene, still a lot of tweaking and balancing to be done (fun!). After that is done I'll start on the bespoke assets like the…
AO is actually noticeable in Unreal Engine 4 if you put it in it's correct AO slot, it's a subtle difference but since we're dealing with PBR here it's all about using the correct amount of subtly in the materials. You'll mostly notice the difference on anything indirectly lit. As sort of a compromise between having a…
@whatever thanks! @ike interessting am mate :) i just dont know about the heads. the first one seems to be a bit random while the second also bites me a bit :D shapewise @seeingtriangles wow u rly got this smooth sharp style ingame. great job! in the texture are 4 little points that might be improved: 1. on the bow the…
Ok. I have a little more time so I'll explain the paintover a bit A lot of this is piggybacking off of DemonPrincess' post above. She really hit a lot of great points. I'll just add my 2 cents on the philosophy behind how I work. - Groundwork: Plan your attack. Study the style that you're attempting and note what makes it…
Hi, I'm in my final year of studying animation at University and I have a character created by a team member. I want to use a sss arnold shader on only part of the character. So the face and hands, and then I want to paint the rest of the body with a different arnold shader. Is it possible to simply select the faces I want…
Critique & Advice Welcome! I'm currently working on recreating Oscar Molin's concept of 'Mergo's Tea House' (with permission), a whimsical tea house style tavern. Original Concept: https://www.artstation.com/artwork/0l32qe I have made it through the block-out phase, and I'm currently finalizing the tiling materials for all…
Cathodeus that kind of video at first looks helpful, but it's actually complete bullshit. Who knows what settings they used. And the render times are insane. No realtime viewport takes that long to render a regular PBR asset. they must have hit Render with a capital R. Bleh, show me each of those with regular…
couldnt use the exe but the video looked nice, odd mixture of styles but it works. still think your work would benefit from some variation in material types the lightmapping also looks really nice but maybe too much ambient for space. i would up the contrast way more and let the hdr lighting work for its expense
I think youre up to the challenge of doing braids :) I think you could push the cupids bow on the lips little bit more on the upper lip and deepen the philtrum a bit too.