Yeah, there's a few things I have in mind for this thing as it progresses. *AO as well as some dirt maps possibly on a second UV texture set. The shadows have been a bit off since my textures are tiling but I hope to fix it. I know you can't make out the windows from the roof and that's a major concern. *Color scheme is…
Yeah I think the Kotaku article kind of causes that confusion cause it says "3d model". Its why really everybody should read a full thread, including journalists and people inside the competition. Easier said than done, I do agree. I have a hard time reading entire threads when a lot of the posts are "GUAH!!! O_o" or…
Hey Cordero, Nice stuff you've got here. Visually, I think the axe is your strongest piece. The inn would be amazing, but when I look at the brick textures.. I feel they are a bit flat. They need more variation in terms of color value (a bit more dark around the bottom, brighter at the top maybe + it could pick up some…
Well in what type of production you want to work? There are only few "bigger" games productions left. The games that actually are making real money here are usually mobile and browsergame companies. So yeah if you want a better salary, you should probably better shoot for those. In Berlin we got King, Wooga, Bigpoint and a…
I tend to put more emphasis on the kind of studio I would like to work for than the games Id like to make. Id prefer to work for a studio that doesnt have an extremely high turnover/burnout rate, and one that is more employee centric. In my portfolio I try to show diversity in style, or at the very least…
@VeryCrunchyTaco haha no worries. Take it as a "for future reference" type thing, but I think you could just push a stronger range of values and shadows in your textures, especially with the hair as it felt very much like a cap stuck to her, didn't feel like it was grounded or rooted in her scalp. The metals also show…
For these type of shapes I virtually always unwrap it like a tennis ball. 2 distinct chunks. I hope you're talking about seams with diffuse/spec, because a proper bake should be used to get a seamless normal map from your highpoly. You should never have to "paint out" seams on your normals, as this means your bake isn't…
thx for a speedy reply guys. I have used the colours that existed in a level and it tends to blend in too much with the scenary. From what you guys are saying it sounds like it is a trial-and-error thing. I see it as a problem because there are limited testkits and they are more reserved for the more important jobs. I have…
Someone (a programmer) asked me this same question over a year ago. I shrugged it off. He released a game without me. It's been out for months. Not sure he's broken the $100 mark yet. Needless to say, the floodgates were opened a long time ago. Without any sort of quality standard for these types of indie game…
I just thought I would post this here than starting a simiar thread. I am looking for a monitor calibration tool for Windows Vista 64 Bit. -I have a dual monitor LCD (2 different type of monitors) on my system setup and would like to be able to calibrate both monitors? Is it possible to have 2 profiles for each monitor?…